Previous party members decide this one is too much for them and leave.Shortly thereafter, they're ambushed and forced to make a desperate escape. Nate and Sully net their first clue in a jungle area.The playable opening segment that prompts a flashback.The Precursor's Legacy One man's trash.Įven with some divergences and more locations than its predecessor, it's crazy just how often these writers lift from their old notes. What's accomplished in lying about Sully's capture and then ditching Drake back at the ship graveyard? How does this specific ruse, especially the way it's done, really get you ahead on finding The Lost City? Naturally, it's capped off with a preposterous deus ex machina where Drake miraculously winds up back on Yemen's shore and eventually onto Chloe's lap so the A plot can finally proceed.
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Compare the natural buildup in Uncharted's previous set pieces to the drastic change in atmosphere and critical antagonist here.
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From the ship graveyard to the explosive cruise finale, one of the most technologically ambitious sequences coded on PS3 hardware is really just an eye-catching footnote. The most flagrant example is the pirate Rameses' plot cul-de-sac. That excitement is misplaced when the undercooked writing makes the journey feel so loosely connected.
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Like me, you’d appreciate Naughty Dog gleefully spinning a globe, stopping it with their finger, and saying, "We have to go here!" as though they couldn’t stop dreaming up new locations for their genuinely creative scenarios (even the upcoming movie directly lifts the plane sequence). Imagine you hadn't played Deception yet and I only divulged every locale in a leak: an English pub, part of the London Underground, Columbia (flashback missions), jungle chateau in France, Syria, Yemen, a grand cruise ship in The Gulf of Aden, and on and on. Looking at the wider arc shows just how dizzying this globe-trotting adventure becomes. Although Naughty Dog admits to thinking up set pieces and tailoring the story and gameplay around them, earlier entries didn't seem as flagrant by comparison. Half-Life 2 is one of the most cited examples of properly maintaining that disguise neither narrative nor level design feel as though they interrupt the other. In lieu of giving players a panoply of mechanics and side quests, there's a heavier focus on balancing different gameplay scenarios with enough context to justify going from point A to point B. If the writing isn't well managed here, then player immersion can be lost. Something that linear titles like Uncharted have to nail is pacing. Not Cooked Right Frankly, you decided to fly economy class. With a heavier thematic emphasis on legacy, a la Indiana Jones And The Last Crusade, and a structural similarity to Uncharted 2: Among Thieves, it seems like a nice blockbuster cuisine if cooked right. Nathan Drake and company face off against Marlowe’s cultish mob in search for The Iram of the Pillars (also known as "The Lost City of Ubar"). It's a good read for fans of Drake's classic adventures.Deception seems like a logical next step for the series.
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Go take a look at the dedicated homepage. We had to pull most of the (already very limited) resources from early development on The Last of Us, and it was still a challenging development process for us."
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"Announcing your ship date the day that you announce your game is not a great idea! Our reveal trailer included our release date and sticking to that was extraordinarily difficult.
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To celebrate this anniversary, Naughty Dog has launched a special homepage which tells us plenty of previously unheard stories from the development from the studio president Evan Wells, vice president Christain Gyrling, and game director Kurt Margenau.Īmong other things, Wells reveals that the development was really stressful, and that the studio learned something from this: One of the main draws was of course Uncharted 3: Drake's Deception, which launched in Europe on November 2, 2011. If you rewind ten years, PlayStation 3 and Xbox 360 were the hottest consoles to own, and after a strong start of the generation for the latter, the former had really started to catch on sales wise in 2011.